Voxog Imperium

Voxog (Meaning: God‘s Many)

An empire within the Andromeda galaxy. It is ruled over by the Keeper of the Gods Za’ulgathox whose source of power is the Wellspring on Zothoria. It is defended by the Voxog Military and managed by the Voxog Government.

The Dusk Era
Za’ul awoke in the Tomb Of Ends 6,000 years ago on Noksetilo and gathered a group of faithful Notisiloi on the planet of eternal night. He brought them to the caves of Darr’Kuno and showed them how to refine the strange ooze down below into Panacea, the All-Cure. Za’ul then returned to the Tomb of the Ends and slept for a thousand years. So ended his First Revelation.

A thousand years later, Za’ul awoke to find the Notisiloi had divided themselves with war and slavery and had barely advanced beyond their Bronze Age. Za’ul walked among them again, and united them into one people once more. He led his most loyal followers to the Inferno, the lair of Wornixinog, the source of the Wellspring. Za’ul told his followers that all those who had oppressed their neighbor would be devoured by the Worm. But they would be purified by the Infernos blaze for their next life. So ended his Second Revelation.

Za’ul did not return to the Tomb, but rather he stayed and began to guide the Notisiloi into building their empire. He then had a fortress built to protect Darr’Kuno and soon all of Noctesetlio was under his rule. Nocteseto was renamed to Zothoria, or in the new language, Land of the Holy People. The Noc’tisoli were more unified than ever under Za’ul, and their society and technology progressed beyond what they believed to be possible.

Once the technology allowed it, Za’ul led a fleet of starfarring ships to other planets. Using his psionic senses, he was able to sense worlds that were best for expansion. Amassing followers across the stars, Za’ul’s power began to grow. The first Fleet of Holy Witness found the planet of E’ravanta, the home of the Morthox. The Notisoli apostles arrived to a world ruled by the many tribes of the ape-lion people. They were farmers, hunters, and fishers who mastered the land they settled. The Noc'tisoli envoys lived with the tribes, but the Morthox grew suspicious of them and feared them, believing that they would destroy their way of life. The most powerful of the Morthox formed a council to ensure their authority would not be questioned. Then, Za'ul himself came down from his personal vessel to meet the new leaders. He promised that all the blessings that the Noc'tisoli received would be granted to the Morthox if they followed the same path Za'ul had lead them. Za'ul promised that his way was meant for all, and it was meant to be walked side by side by all who followed it. He promised that he only wanted loyalty and did not desire to erase their culture. So ended his Third Revelation.

The Age of Brotherhood
An Age of Brotherhood began in the 22th century of the Voxog between the Noc'tisoli and the Morthox who left for Zothoria. By the 23th century, half of the Morthox had joined the Voxog. By the 24th, the Morthox became fully sanctified. Together, the two species began inhabiting world after world and created wonder after wonder. With their unity, the Empire doubled in size seemingly overnight. By the 25th century, the Voxog held a hundred fully habitable planets within its borders. So vast was this groth that a new capital was made to govern it: Neo Noksitelo, the city-planet, was appointed by Za'ul as the Capital of Secular Law.

Thusly, 3,500 years ago, the Sacred Creed of Voxog was finalized for the new planets the envoys had found. From the Creed came the Codes, which were written to expand and provide the backbone for a unified interstellar society. But even with this new structure many people slipped between the cracks. Criminals were exiled to the far reaches of the Empire and left to rot, but they often escaped and formed prowling bands of pirates that attacked the outer worlds. Self proclaimed heretics would declare themselves masters or destroyers of the Voxog despite fighting the Empire with the same spacecraft they onced served on. But another force would soon enter the stage from the edge of the galaxy. Uniting the dissonant factions under one banner. It called itself the Jirithua, and it thirsted for the blood of the galaxy.

The Stellamakia
In the year 1,612, the Administration authorized a full of assault against the Heretics, Exilites, and the Jissqyua Hive on the planet Abyss Prime. The Fleet of Honored Servitude left Neo Noksitelo to face the new threat.

A Syklophimasphi named Nikov Corex became a Centurion of the Valiant Blade Legion, the first Centurion of his kind after becoming the only survivor of an attack by the unveiled Hive-mind.

Modern History
In the Modern Age Of Andromeda, the demanding need for workers began to strain the already workaholic empire of Voxog. Thus, a strange and almost heredical invention was created. A Blank, an altered clone, was created in order to have an ethical source of labor. Blanks are essentially living robots, altered from conception to have no pigment, emotion, and to obey unless threatened with death.

Za’ul, knowing his time would be soon when he must sleep for eons until the Zenith Day, knew that he must start a bloodline. He went to Somvaketa, where he would find Ashla, the other half of the divine cosmic balance of the Andromeda Galaxy. While in their mortal forms, they created Zo’ik, a being of light and dark, mortal and divine. But because Zo’ik needed to be connected to the universe at large, Za’ul ensued the soul of Atomak within him. Ashla witnessed this ritual and gave up her mortal form to complete Zo'ik. The Somvias did not like Za’ul or the Voxog, so they didn’t like Zo’ik either. So when the Imperial Mechanics had fixed the Ultimate Gate from the Andromeda galaxy to the Milky Way, Zo’ik was eager to go. The Fleet of the Shrouded Truth took Zo’ik, Altib, and Krodak to the Gate physically, using as few warp jumps as necessary to hide their location. But it was not enough, as the Rouge Queen of the Alshivah, Kali Mahter Mesium knew everything about the diplomacy mission, including its true purpose.

Few people in the Voxog know of Zo'iks existence. Only Za'ul, Athrius, and Stolok truly know of Zo'ik. Za'ul refused to reveal Zo'iks existence to the public as it would cause a war with the Somva which would greatly wound the Imperium. Instead he had Zo'ik put in a box and placed as cargo within the Diplomacy Barge. Za'ul had Krodak and Altib take the box to the Escape Pod where they opened it, revealing Zo'ik.

Voxog Creed
I.

I shall recognize that Za’ul is the one Supreme Leader of the Voxog

I shall recognize that Za’ul is the Nightrider, the traveler of Dreams, and his steed is the Will of the faithful

I shall recognize that Za’ul has no protege, all who say they descend from him are falsifiers

II.

I shall not harm or kill anyone, within or without the Voxog, lest they seek to harm or kill me

I shall follow the orders of my superiors unless their word goes against the Creed

If the words of my superiors are based on trickery, fallacy, or wordplay, I shall not follow them

III.

If I am to Lead others, my victories shall be for the goal, not for glory

If I am to Judge others, I shall only judge them by their actions

If I am to Pay others, then I shall pay them by their Work

The Codes of Voxog
The first Codes written 4,100 years ago, in the 19th century, are the backbone of Voxog society

Codex Imperium: Code of the Imperium, which defined the basic structure and chain of command,

Codex Vulgaris: Code of People, which defined the civil rights of the Voxog people,

Codex Nauticus: Code of Space-travel, which defined travel and the maintaining of spacecraft

these formed the Tri Decretum, the core of Voxog society.

Every civilian must prove themselves by mastering their knowledge of these texts. When they pass they receive their Tri Decretum Badge.

The Later Codes came after the Tri Decretum 3,500 years ago, in the 25nd century, these are the

Codex Ecclesiarchy: Code of Church, defines what the Church and Clergy can and cannot do,

Codex Zo’on: Code of the Holy Ones, an index of the visions caused by the Lightening,

Codex Ritualus: Code of Rituals, a primer of public and private rituals and their significance,

Codex Decretum: Code of Dogma, an index of the Holy Truths of Za’ul and the Wellspring,

all forming the Later Sanction which was aimed at the growing Voxog Church.

Sanctified Species of Voxog
Over the years the Voxog has gained numerous species in its ranks, but the criteria has always been high to become fully sanctified. One must first accept that Za’ul is a holy being and the one true ruler of Voxog. Then they must live by the Codes of Voxog, the Imperial doctrines that unite the races of the empire under one law. There are numerous Codes and Creeds across the Imperium, making it difficult for one to reject their previous path for the Voxog way. This is intentional, as Za’ul wished for only the most loyal and dedicated people to be in his ranks. As such, it takes many generations for an entire species to accept these requirements, this is why there are so few fully sanctioned races within the Voxog Imperium out of the hundreds within its borders.

The Unrefined Species
Species within the borders of the Imperium who have not joined the Voxog but serve as allies and Auxiliary forces.

Vancrul- Bat-like species that serve as informants, messengers, and mercenaries.

Snaorangigan- Quadruped green snake-monkey species with large ears, webbed toes, forked tongue, and prehensile tail.

Somva- Strangely powerful humanoids attuned with the Universe.

Zothoria Lords
The second highest position the Voxog Government before the Supreme Leader himself. Every Lord receives information from the the Administration they oversee. Then they give their relevant information and demands to Za'ul.

Environment- Quivo

Industry- Dixyni

Ecclesiarchy/Clergy- Noksitelon

Technology- Botorig

Army- Syklo

Secular Law- Luscurge

History- Morthox 

Notable Planets
For over 5,000 years the Imperium has been growing, planet by planet, many unable to resist the life giving powers of the Panacea. Over time, individual planets have grown into great renown for their contributions to the greater whole of Voxog.

Zothoria "Holy Night of All"
Homeworld of the Noc'tisoli, Capital of Holy Unity, Base of the Sacred Order,

E’navanta "Where all rivers flow"
Homeworld of the Morthox, Capital of Ecologic Harmony, Base of the Ord Amet

Santeka "Home of Stones"
Homeworld of the Botorig, Capital of Technologic Edifice, Base of the Ord Elect'ra Com'canto

Tyrklovia "United Land of Strength"
Homeworld of the Sykloi Syklophimasphi, Capital of Military Fortitude

Romulzac "King's Domain"
Homeworld of the Luscrin, Base of the Ord Assassinorum

Ajoquija "Many Waters, Many Forms"
Homeworld of the Quivo

Ozi'alaka "Vast Life"
Homeworld of the Dixnyi and Yimik

Integral Planets:
Planets essential to the functioning of the Voxog Imperium.

Neo Noctiselo "New City of the Night"
City Planet, Capital of Secular Law, Base of the Ord Coercitor

Psiomnia "Land of All Minds"
Helmsman and Night Soldier training, Base of Special Operations

Augustira "Home of the Venerable"
Maintains order and diplomacy within the Ecclesiarchy, Capital of the Ecclesiarchy, Base of the Voxog Clergy

Gneosis "New Knowledge"
Bioengineering World, Base of the Ord Scientia

Douta "City of Flow"
Capital of Economic Prosperity

Scorigo "Vast Danger"
Frontier World, “Homeworld” of the Snaorangigan

Tlultabal "Stoic Resistance"
Pilgrimage World

Korumba "Untamed Shadows"
Wilderness World

Valdarrlux "Mystic Valley Of Shadows"
Luscrig world, Homeworld of the Vancrul

Somvakhemet "Land of Immortals"
Homeworld of the Somva

Grubozog “Growth from God”

Skurgia “Exit of Weakness”

Axujar “Land of the Lords”

Utmenuje “Of the High Ones”

Inivicdu “Undivided Spirit”

Corojjsa “Great Red Valley”

Kenda’tu “Protectors”

Huinkusan “Wills of Stone”

Telazoc Garrison/The Bulwark
In the 57th cycle, a sizable gap in the northern Voxog territory led to the establishment of a defence based network consisting of four major planets:


 * Shield of Fire: Shelter for Noc'tisoli, Morthox, and Sykloi armed forces
 * Invisible Iron: Forge World
 * Barrack Bay: Ocean World, Occupied by unusually high amounts of Quivo, Dyxnyi, and Yimik
 * Furmanent's Gates: Naval and Aero Base

Few come into the The Bulwark and fewer leave. Because it is outside of established Sanctified territory, governance of the fortification falls directly under the Commissioned and Elected War Councils.